Good art (including novels, games, movies) is defined by the humanity involved. Emotion, humour, tension. Even when AI attempts to mimic those attributes, we’ll still prefer human experiences over synthetic ones. We’re inclined to believe each new innovation is the ‘best’, and that the technology-driven approach is always superior. To overlook almost anything in pursuit… Continue reading The Negligible Cultural Impact of AI
Author: @credistick
Growth incentives – web3’s failure
Web3 has largely failed, and we should talk about it There’s an elephant in the room. In the space of just a few months, NFT PFPs have vanished from Twitter, .eth usernames have fallen out of vogue, and a whole category of social media celebrities has vanished. The tech world went from frothing at the… Continue reading Growth incentives – web3’s failure
Metaverse – Reinventing the wheel
Earlier this week, web3 Studios released their ‘Digital Identities Report‘, sharing a variety of opinions and predictions on the future of identity and social interaction in a ‘metaverse’ environment. There is more than fifteen years worth of fascinating sociological research on virtual worlds and digital identity. You would not know that from reading this report.… Continue reading Metaverse – Reinventing the wheel
Ticketing – the model for consumer tokens
I’ve been labelled a ‘Web3 skeptic’. If you’ve read any of my other content here, you’re probably just confused about how I feel. So, let me clarify: Much of the capital that has been poured into Web3, to date, has been wasted. Too many get-rich-quick schemes and half-baked ideas. We need to do better. Specifically… Continue reading Ticketing – the model for consumer tokens
Virtual Worlds – a social, not technological, phenomenon
To begin, a quote from Tom Boellstorff, Professor of Anthropology at UC Irvine: The metaverse’s history indicates that social immersion is the metaverse’s foundation. Tom Boellstorff Tom is a bona fide expert in virtual worlds, and I recommend reading the whole article.1 Through his work, he has spent a tremendous amount of time in Second… Continue reading Virtual Worlds – a social, not technological, phenomenon