Why venture capital should be consensus-averse

In The General Theory of Employment, Interest and Money, Keynes wrote about investment through the metaphor of a newspaper contest to select the six best looking people from a group of photos, with the prize being awarded to the contestant whose choice most closely corresponded to the average of all contestants. Keynes’ point was that,… Continue reading Why venture capital should be consensus-averse

The Negligible Cultural Impact of AI

Good art (including novels, games, movies) is defined by the humanity involved. Emotion, humour, tension. Even when AI attempts to mimic those attributes, we’ll still prefer human experiences over synthetic ones. We’re inclined to believe each new innovation is the ‘best’, and that the technology-driven approach is always superior. To overlook almost anything in pursuit… Continue reading The Negligible Cultural Impact of AI

Metaverse – Reinventing the wheel

Earlier this week, web3 Studios released their ‘Digital Identities Report‘, sharing a variety of opinions and predictions on the future of identity and social interaction in a ‘metaverse’ environment. There is more than fifteen years worth of fascinating sociological research on virtual worlds and digital identity. You would not know that from reading this report.… Continue reading Metaverse – Reinventing the wheel

Ticketing – the model for consumer tokens

I’ve been labelled a ‘Web3 skeptic’. If you’ve read any of my other content here, you’re probably just confused about how I feel. So, let me clarify: Much of the capital that has been poured into Web3, to date, has been wasted. Too many get-rich-quick schemes and half-baked ideas. We need to do better. Specifically… Continue reading Ticketing – the model for consumer tokens

Virtual Worlds – a social, not technological, phenomenon

To begin, a quote from Tom Boellstorff, Professor of Anthropology at UC Irvine: The metaverse’s history indicates that social immersion is the metaverse’s foundation. Tom Boellstorff Tom is a bona fide expert in virtual worlds, and I recommend reading the whole article.1 Through his work, he has spent a tremendous amount of time in Second… Continue reading Virtual Worlds – a social, not technological, phenomenon

Screening Pitches

There are five straight-forward questions with which you can quickly evaluate a startup pitch, combining the strength of a proposition with its delivery. These questions bear some some resemblance to the Scorecard Method of startup valuation, which focuses on qualitative measures for early-stage companies, but with an additional focus on quantifying the market need. I… Continue reading Screening Pitches

Metaverse – the hunger for digital industry

What is a metaverse? Is it a metaverse, or the Metaverse? Ask most people these questions and they’ll picture ‘Lawnmower Man’ style scenes of people strapped into virtual reality rigs, flying through digital 3D environments.1 That has very little to do with what a metaverse is. The term metaverse simply applies to the digital mirror… Continue reading Metaverse – the hunger for digital industry

Yuga Labs vs Bungie – finding the Web3 delta

If the endgame for Yuga Labs (creators of the notorious Bored Ape Yacht Club) is essentially a Web3 videogame, and that does appear to be what signs point towards, it seems like an opportunity to examine the closest Web2 equivalent and see what can be learned. Bungie, who were acquired by Sony at a $3.6B valuation in February, seem… Continue reading Yuga Labs vs Bungie – finding the Web3 delta

Web3 – learning from science fiction

You cannot call yourself a futurist if you aren’t also a student of other great futurists. The best of them, in my opinion, are science fiction writers. The inspiration for much of my writing lies in science fiction, and how it connects with innovation today. It is a thread which connects my professional life with… Continue reading Web3 – learning from science fiction